The trick-taking game Wizard uses a sixty-card deck that consists of the traditional 52-card deck (1-13 in four suits) along with four Wizards (high) and four Jesters (low).
Players compete over multiple rounds based on the number of players, and whoever ends with the highest score wins. In each round, players are dealt a hand of cards — one card in the first round, two cards in the second, three in the third, etc. — then trump is determined by flipping the top card of the undealt deck; if a suit is revealed, that suit is trump, while if the card turned up is a Jester, it is turned down and there is no trump for that round. If the card turned up is a Wizard, the dealer chooses one of the 4 suits as the trump suit. The dealer cannot choose "no trump". On the last round of each game all cards are dealt out so there is no trump. Players then state how many tricks they expect to win in the round.
The playing and winning of the tricks uses mostly standard trick-taking rules. If a player leads a suited card, then all other players must follow suit, if possible. If a player leads a Jester, then the second player determines the suit led. If a player leads a Wizard, then those who follow can play whatever they want. However, in all cases a player may always play a Wizard or Jester, even if they hold cards in the suit led.
After each player has played a card, determine the winner of the trick as follows: If one or more Wizards were played, the player of the first Wizard wins the trick, collects the cards, and leads to the next trick. If not, whoever played the highest trump wins the trick. If not, whoever played the highest card of the suit led wins the trick. If all players played Jesters, whoever played the first Jester wins.
After all tricks have been played, players tally their score for the round. If a player matched their bid, winning exactly as many tricks as stated at the start of the round, they score 20 points, plus 10 points for each trick taken. If a player missed their bid, they lose 10 points for each trick that they were off, whether they took more or fewer than predicted.
A common variant in Wizard is to not allow the total number of tricks bid in a round to match the round number, thereby forcing (at least) one player to be off each round.
We will endeavor to pack and ship your orders as quickly and efficiently as we can so you can spend more time playing with your purchases rather than waiting for them!
We offer two delivery methods throughout our checkout process. Standard and Express shipping. Standard shipping is a flat rate of $10 for Australia wide shipping while Express shipping is a flat rate of $18 Australia wide. We will do our best to have your orders packed and shipped on the same day they are ordered, if the order is completed by 10AM. We may experience up to a 24-hour delay in shipping some orders. If you have waited 24-hours and are yet to receive an update from the store surrounding your shipment, then please contact us.
Click & Collect
We offer the choice of Click & Collect in our stores. For no charge you can order your products and come and collect them in-store. We endeavor to have your orders picked and ready for collection within an hour, however from time-to-time delays do occur. Click and Collect orders will always be ready within 24-hours. If you have made a Click & Collect order and are waiting to hear back from the store around whether it is ready or not, then feel free to contact us.
If anyone other than yourself will be collecting your order, please leave a note or contact the chosen store ahead of time. If we are not certain that your order will reach you through another person claiming to be there to pick it up for you, we hold the right to keep your order until confirmation can be made.
Shipping Pre-ordered products
Orders made containing pre-ordered products are subject to our Pre-order Policy. If you have any questions regarding the shipment of an order containing a pre-ordered product then please contact us. If you have opted to click & collect a pre-order product then you will receive an email on the day of release stating that it is awaiting collection.
Table Top Warfare do not offer refunds on the basis change of mind so please choose carefully. This policy outlines below the circumstances and processes that follow for damaged, defective, missing and cancelled pre-orders for Table Top Warfare in-store and online. Certain types of items cannot be returned, like wearable merchandise, hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. Unfortunately, we cannot accept returns on clearance items or gift cards.
Damaged or Defective Items
We do our best to package our items as safely as possible so that they arrive in the same state as they leave our store. Sometimes during the delivery process these items and packages can become damaged. Please inspect your order upon delivery or collection and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Some items from Table Top Warfare will include lots of different bits and pieces which have the potential to occasionally be left out of products. If you find that you are missing something from within one of your products, then do not hesitate to contact us at [email protected] so we can organize replacements for you.
Exceptions / non-returnable items
Certain types of items cannot be returned, like wearable merchandise, hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. Unfortunately, we cannot accept returns on clearance items or gift cards.
Please allow time for your refund to process and appear in your bank.