Can you build the best theme park in town?
Choose and build an exciting mix of attractions in your very own theme park. Upgrade them to match blueprints, or just to stack up towering rides that pull in the crowds and make the most cash. Hire staff members and build super attractions to maximise your park’s strategy for the win!
Funfair is a standalone game in the Unfair universe. It's a lighter and faster introduction to Unfair’s ludicrously modular theme park building. With fast setup and gameplay, and only positive player interaction included in Funfair, it’s a fun family-friendly game. However, new goals, new cards, all new build strategies, and tight combos will give experienced gamers and Unfair fans plenty of challenge.
The board is set up with:
- a 6 card City Event deck (there are 12 such cards in total),
- a deck of 20 blueprint cards (secret goals),
- a deck of 97 park cards containing attractions upgrades and staff members,
- a market of 6 park cards containing a random mix of Attractions, upgrades and staff member cards.
- an Award card, drawn randomly from the 5 in the game. Awards are public goals that reward players 15 points for meeting the goal.
Each of the 2 to 4 players starts with:
- a gate card,
- 30 coins to spend,
- a randomly dealt but hidden showcase card, a type of powerful Thrill Ride they may choose to build sometime during the game,
- a hand of 5 park cards (attractions, upgrades and staff) they may build later - if you don’t have an attraction in your opening hand you may discard them and draw until you do.
Each of Funfair’s 6 rounds begins with a random City event which helps all players in some way, often requiring interesting decisions about how to best benefit from them, and sometimes interactively with other players.
Players then progress to the Park step and take their 3 actions, 1 at a time each clockwise around the table, to build attractions, upgrades on those attractions, or recruit staff directly from the market or their hand. Alternatively players may also draw blueprints from the blueprints decks or park cards from the park deck or market, or gain money (1 per attraction they have built).
After all players have taken 3 actions each (or 4 if they have built their Showcase attraction), players progress to the Guests step where they earn income from the stars (representing guest appeal) on the cards they have built in their parks, and perhaps from staff members.
In the Cleanup step players discard down to 5 cards in hand and reset the market, ready for the next round.
Over each game of 6 rounds and 20 or so actions players build a mix of attractions, upgrades and staff into their park tableau to generate increasingly larger incomes each round. But they also build their park to score victory points in various ways at the end of the game. Exactly how they do so will vary greatly from game to game with different public Awards & private Blueprint goals and other strategic factors and opportunities presenting themselves as the game develops. There are many efficiencies and combinations to be found during play, and numerous ways to earn points.
End game scoring
At the end of the game (after the Cleanup step in Round 6), players total their points earned from:
- The number of icons in each of their 1 to 5 attractions (taller attractions score proportionally better)
- Matching requirements or bonus sections on their blueprints
- Their money: 2 coins = 1 point
- Staff members recruited in the game
- Meeting the Award goal for the game
- 97 Park cards
- 20 Blueprint cards
- 4 Showcase cards
- 12 City cards
- 4 Gate cards
- 5 Award cards
- 4 Reference cards
- Game board
- 78 coin tokens
- Starting Player marker
- Step Tracker miniature
- Scorepad & pencil
We will endeavor to pack and ship your orders as quickly and efficiently as we can so you can spend more time playing with your purchases rather than waiting for them!
We offer two delivery methods throughout our checkout process. Standard and Express shipping. Standard shipping is a flat rate of $10 for Australia wide shipping while Express shipping is a flat rate of $18 Australia wide. We will do our best to have your orders packed and shipped on the same day they are ordered, if the order is completed by 10AM. We may experience up to a 24-hour delay in shipping some orders. If you have waited 24-hours and are yet to receive an update from the store surrounding your shipment, then please contact us.
Click & Collect
We offer the choice of Click & Collect in our stores. For no charge you can order your products and come and collect them in-store. We endeavor to have your orders picked and ready for collection within an hour, however from time-to-time delays do occur. Click and Collect orders will always be ready within 24-hours. If you have made a Click & Collect order and are waiting to hear back from the store around whether it is ready or not, then feel free to contact us.
If anyone other than yourself will be collecting your order, please leave a note or contact the chosen store ahead of time. If we are not certain that your order will reach you through another person claiming to be there to pick it up for you, we hold the right to keep your order until confirmation can be made.
Shipping Pre-ordered products
Orders made containing pre-ordered products are subject to our Pre-order Policy. If you have any questions regarding the shipment of an order containing a pre-ordered product then please contact us. If you have opted to click & collect a pre-order product then you will receive an email on the day of release stating that it is awaiting collection.
Table Top Warfare do not offer refunds on the basis change of mind so please choose carefully. This policy outlines below the circumstances and processes that follow for damaged, defective, missing and cancelled pre-orders for Table Top Warfare in-store and online. Certain types of items cannot be returned, like wearable merchandise, hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. Unfortunately, we cannot accept returns on clearance items or gift cards.
Damaged or Defective Items
We do our best to package our items as safely as possible so that they arrive in the same state as they leave our store. Sometimes during the delivery process these items and packages can become damaged. Please inspect your order upon delivery or collection and contact us immediately if the item is defective, damaged or if you receive the wrong item, so that we can evaluate the issue and make it right.
Some items from Table Top Warfare will include lots of different bits and pieces which have the potential to occasionally be left out of products. If you find that you are missing something from within one of your products, then do not hesitate to contact us at firstname.lastname@example.org so we can organize replacements for you.
Exceptions / non-returnable items
Certain types of items cannot be returned, like wearable merchandise, hazardous materials, flammable liquids, or gases. Please get in touch if you have questions or concerns about your specific item. Unfortunately, we cannot accept returns on clearance items or gift cards.
Please allow time for your refund to process and appear in your bank.